I just seen a Tweet from
CodeWeavers that they are working hard on Supporting the upcoming Oculus Rift VR headset in their flagship CrossOver offerings on Linux and Mac. Here is a post from SoftPedia about the Oculus Rift pending release.
After a long wait and
plenty of speculation, Oculus has just revealed the highly anticipated
consumer version of its Rift virtual reality headset, alongside a firm
release period of the first quarter of 2016.
Oculus amazed millions of gamers with the first
version of its Rift headset, which brought virtual reality in a pretty
great package, and quickly racked up millions in terms of crowdfunding
via Kickstarter.
After having unleashed not one but two different
developer early versions of the headset, the startup was acquired by
social media giant Facebook and started hiring even more experienced
staff to help bring the long-awaited consumer version of the Rift to
life.
The final Oculus Rift VR headset is coming in early 2016
Now, after we heard a few recent rumors, Oculus confirms on its website that the final version of the Rift has been nailed down in terms of design and will arrive in the first quarter of 2016.
The announcement also confirms that pre-orders for
the highly anticipated devices are going to open up later this year so
that fans can make sure they get it as soon as possible.
According to Oculus founder Palmer Luckey, the Rift
encompasses not only a device but a full virtual reality ecosystem that
allows for an optimum experience even for newcomers or less technically
skilled users.
What's more, this final version of the device builds
on the Crescent Bay prototype by improving the head tracking to allow
for seated and standing users, but also comes with a better design and a
more natural fit, as you can see in the new render images below.
"The Rift delivers on the dream of consumer VR with
compelling content, a full ecosystem, and a fully-integrated
hardware/software tech stack designed specifically for virtual reality.
The Oculus Rift builds on the presence, immersion, and comfort of the
Crescent Bay prototype with an improved tracking system that supports
both seated and standing experiences, as well as a highly refined
industrial design, and updated ergonomics for a more natural fit," he
says.
More details about the hardware, software, and games
that will be made for VR using the Rift are set to appear in the near
future. The full tech specifications are already scheduled to surface
next week.
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