Wednesday, December 9, 2015

CodeWeavers has released CrossOver 15 for Linux and Mac

CODEWEAVERS LAUNCHES CROSSOVER 15
Update includes latest Wine 1.8 and new user interface

SAINT PAUL, Minn (December 8, 2015)  CodeWeavers, Inc., developer of CrossOver the easiest, fastest way to run Windows software on Mac and Linux announced today the release of CrossOver 15. With CrossOver 15, you can run thousands of Windows software titles, without the need for a Windows OS license.

CrossOver 15 incorporates the latest release of Wine, the open-source technology that allows Windows applications to be run on Unix. Wine 1.8 incorporates more than a year worth of improvements since the last major release of Wine. This includes better support for PulseAudio, better video decoding, improved OLE embedding, and many other improvements. The net effect is that CrossOver 15 users will be able to run many more Windows applications, with enhancements to their performance and graphics.

CrossOver 15 also contains notable improvements to its graphical user interface. The Mac GUI has been enhanced with a new tool for installing Windows software, improving and simplifying this process. This completes the overhaul of the Mac GUI that was begun with CrossOver 14. The Linux GUI has also been completely re-written to offer substantial improvements in simplicity, a more modern feel, and more congruency with the Mac GUI.

About CodeWeavers

Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine the core technology found in all of its CrossOver products. The company’s goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.

CrossOver 15 Changelog :

 15.0.0 CrossOver - December 8, 2015

  • Mac OS X:
    • The User Interface of CrossOver's Software Installer has been redone. Installing applications with CrossOver is simpler than ever before.
    • CrossOver now includes a High Resolution Mode to allow compatible Windows applications to take full advantage of Macs with Retina displays.
    • CrossOver now requires OS X 10.8 or greater. CrossOver 15 will not run on OS X 10.7 or earlier versions.
  • Linux:
    • CrossOver now uses PulseAudio for sound if it is available on the system.
    • CrossOver has a completely redone User Interface on Linux.
  • Application Support:
    • Quicken 2016 now runs in CrossOver.
  • General Improvements:
    • Wine 1.8 brings thousands of updates to CrossOver's core compatibility with Windows applications.
    • Dual screen Linux setups will run Microsoft Office better than before.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Friday, November 13, 2015

Microsoft Office 2013 on Linux with CodeWeavers CrossOver

Microsoft Office 2013 (code named Office 15) is a version of Microsoft Office, a productivity suite for Microsoft Windows. It is the successor to Microsoft Office 2010 and the predecessor to Microsoft Office 2016. It includes extended file format support, user interface updates and support for touch among its new features. Office 2013 is suitable for IA-32 and x64 systems and requires Windows 7, Windows Server 2008 R2 or a later version of either. A version of Office 2013 comes included on Windows RT devices. Mainstream support ends on April 10, 2018. Extended support ends on April 11, 2023.

Development on this version of Microsoft Office was started in 2010 and ended on October 11, 2012, when Microsoft Office 2013 was released to manufacturing. Microsoft released Office 2013 to general availability on January 29, 2013. This version includes new features such as integration support for online services (including OneDrive, Outlook.com, Skype, Yammer and Flickr), improved format support for Office Open XML (OOXML), OpenDocument (ODF) and Portable Document Format (PDF) and support for multi-touch interfaces.

Microsoft Office 2013 comes in twelve different editions, including three editions for retail outlets, two editions for volume licensing channel, five subscription-based editions available through Microsoft Office 365 program, the web application edition known as Office Web Apps and the Office RT edition made for tablets and mobile devices. Office Web Apps are available free of charge on the web although enterprises may obtain on-premises installations for a price. Microsoft Office applications may be obtained individually; this includes Microsoft Visio, Microsoft Project and Microsoft SharePoint Designer which are not included in any of the twelve editions.

In the upcoming release of CodeWeavers CrossOver Linux 15 we will see many new and exciting changes over the current CrossOver 14 edition that's available now. Don't get me wrong CrossOver 14 is a nice release and runs many productivity applications and games that we care about today.

CrossOver Linux 15 is a whole new ball game, it will come with Microsoft Office 2013 functionality, the beginnings of DirectX 10 and 11 support, a newly refreshed and modern Graphical User Interface (GUI) and incorporate just over a full years worth of Wine from WineHQ changes into the release. And most likely will ship with the upcoming Wine 1.8 stable release or a variant of that release.

Not only will we get a newly updated Graphical User Interface (GUI) we will also get a totally new version of Wine with many DirectX 10 and 11 enhancements. So the day of playing DirectX 10 and 11 games on Linux is soon approaching. I can only imagine the effects on work productivity as we will be like children in a candy store once again.

So on to the main article, this isn't a how-to or user guide but simply a news post. CrossOver 15 is still under extremely heavy development and testing. This news post is to inform everyone of a small sample of whats soon coming our way.

Specs :

Distro : Ubuntu Linux 14.04.3 LTS
CrossOver Release : 15.0 pre release build
Microsoft Office : Microsoft Office Professional Plus 2013

You can go to MSDN and download Microsoft Office Professional Plus and get a free 60 day trial here. After you have registered and got the download it's time to run the install with CrossOver Linux 15 on your Linux Computer. Keep in mind this will install and run on any of the popular modern Linux distributions, Ubuntu is in no way a requirement.

CodeWeavers CrossOver 15 Software Installer


CodeWeavers CrossOver 15 Software Installer Office 2013


Starting the Office 2013 install on Linux


Microsoft Office Professional Plus License Agreement

Choose your Office 2013 installation


Office 2013 install has finished


Now the real fun begins, time to run Microsoft word 2013 for the first time on Linux.


Microsoft Word 2013 is now running on Linux, Thank You CodeWeavers!


PowerPoint 2013 running on Linux with CrossOver Linux.


Hello from PowerPoint 2013 on Linux with CrossOver Linux.


Microsoft Excel 2013 on Linux with CrossOver Linux.


Microsoft Outlook 2013 on Linux with CrossOver Linux.


Microsoft Publisher 2013 on Linux with CrossOver Linux.


Wow, was that fun or what?

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Thursday, October 29, 2015

Скидка 15% от Codeweavers CrossOver

Вы можете сэкономить 15% от CodeWeavers CrossOver Linux для Mac и с промо-код на кассе ( TOM23 в CodeWeavers интернет-магазине. С CrossOver вы можете запускать приложения Microsoft Windows и Linux игры на Mac или без необходимости в лицензии Windows.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Friday, September 4, 2015

CodeWeavers CrossOver 14.1.6 has been released

I am delighted to announce that CodeWeavers has just released CrossOver 14.1.6 for both Mac OSX and Linux.  CrossOver 14.1.6 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 14.1.6 the next time they launch CrossOver Mac.  Linux users can download the latest version from https://www.codeweavers.com/.

Change Log For CrossOver Mac and Linux :

14.1.6 CrossOver - September 2, 2015

  • Mac OS X:
    • Fixed a problem which caused CrossOver to crash on El Capitan when selecting a bottle in the GUI.
  • Application Support:
    • Fixed a bug which caused Mamut Business Software to crash during installation.
  • Linux:
    • Fixed a problem which caused CrossOver to fail to load libX11 on RHEL / CentOS 6.7.
    • Fixed a problem in which CrossOver would complain about unmet dependencies of libosmesa6 on Ubuntu 14.04.3.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Wednesday, September 2, 2015

Running CrossOver 14 Linux For An Easier Wine Experience

For a large portion of Linux and Mac users the reality is there will be some Windows program that they will still have to use on a daily or near-daily basis. For many the answer is Wine, letting them use their applications with a variable amount of success on their new *nix system. Unfortunately Wine doesn't come with any guarantee of support for a given application, nor is there any level of support from the developers beyond the community, or a generous developer. Enter CrossOver.

https://www.codeweavers.com/store2/?dealcode=weaveme
 
CrossOver has been the main financial support behind the Wine project for several years now, they offer a customized version of the Wine codebase and even claim explicit support for a variety of applications-- some games, some productivity software, some utilities.

https://www.codeweavers.com/store2/?dealcode=weaveme
 
For many users Wine meets all of their needs, free of charge, but for those who want that extra hand, or who don't trust that they'll be able to configure their wine install to meet their situation, then CrossOver is a nice compromise. 

https://www.codeweavers.com/store2/?dealcode=weaveme
 
For $59.95 USD, CrossOver will give you an automated installer for many applications, as well as integration into the package manager for dependencies that the compatibility layer might need -- such as codecs, mp3 and mpeg libraries, or specific fonts.

https://www.codeweavers.com/store2/?dealcode=weaveme
 
The buyer can also opt to buy phone support direct from CrossOver in order to get their applications working on their systems. That's not the only thing though, every purchase of CrossOver goes directly to the continuing development of the Wine project as CrossOver employs many of the contributors and developers, as well as contributing every fix they develop, "no matter how tiny", directly back to the Wine project itself. By supporting CrossOver, users support Wine.

https://www.codeweavers.com/store2/?dealcode=weaveme
 
For me personally, the biggest and most helpful feature is the integration with the package manager. All of my main applications -- MS Office, World Of Warcraft, Warcraft 3, and others all work fine in the base version of Wine. But anytime I swap a new distro to try out I always have to go back through and install all of the system dependencies, such as (32bit versions of) gstreamer codecs, libmpg, mp3 support, and others. But with CrossOver I get prompted to install those packages the moment I try to install a Windows application that has those dependencies declared. 

https://www.codeweavers.com/store2/?dealcode=weaveme
 
For advanced users, purchasing CrossOver may not have a direct benefit. But for those who are less technologically minded, or that want to help out the Wine project, then purchasing CrossOver is an easy way to support themselves, as well as support the wider community who benefits from the Wine project.

https://www.codeweavers.com/store2/?dealcode=weaveme
 
CrossOver has managed to work fairly well over the years, even going back to CrossOver Office 5 from 10+ years ago as well as CrossOver Games, which has since been integrated into CrossOver itself.
 
 Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Sunday, July 19, 2015

CodeWeavers CrossOver discount coupon and promo codes for 2015 and 2016

The following CodeWeavers CrossOver promo codes are available for discounts from 10% to 20% off CodeWeavers products for Linux and Mac users. You can share these coupon codes with your friends or post them on your website, social media accounts such as Google+, Facebook, Twitter, etc. etc.

 Your big Crimbo 2015 savings are here : 

The newest CodeWeavers promo code for 2023 is TOM23

Thursday, July 9, 2015

CodeWeavers CrossOver promo code for Linux and Mac in Russia and Ukraine

I have a new CodeWeavers CrossOver 15% off promo code available for discounts off CrossOver Linux and Mac in Russia and Ukraine. The promo code is ( TOM23 ) just enter this code in CodeWeavers online store and click update and you will see your instant savings with this coupon code.

Thursday, July 2, 2015

CodeWeavers CrossOver промо для России и Украины

Здравствуйте, я хотел бы поделиться нашим 15 % от промо код для Codeweavers CrossOver Linux или Mac. Это промо-код хорошо для России и Украины или любого русскоговорящего области.

Промо код ( TOM23 ) и действует до тех пор, 30 сентября 2015

Вы можете поделиться этой промо код с кем , или на ваших социальных счетов СМИ как Google+ , Twitter, FaceBook , и т.д. и т.п.

Чтобы использоватькод просто перейти по Codeweavers магазин и введите код и нажмите обновления. Вы увидите ваши мгновенные скидки.



Monday, June 8, 2015

Running Windows Applications On A Mac Without Windows CrossOver 14.1.3 Review

Running Windows applications on Linux and Mac systems has come a long way. I remember doing virtual machines, like QEMU, and VirtualBox, running a guest in Vista or XP, and while it does run as expected, the overhead costs of running a whole operating system in a VM environment can be big (I still do use these programs, particularly VBox for development purposes).

Around 2004-2007ish, I’ve was doing some application testings for a little program named WINE (I also have a friend, Tom Wickline, of Wine Reviews, who incidentally was the indirect reason why I created this blog in the first place (we did a review of PlayOnLinux in the past together, and it was so much fun, that I created this blog out of a whim). No, WINE is not a alcoholic drink, but instead it is rather a program that emulates different Windows APIs in linux and mac systems. It was also a challenge to compile for beginners too (I do not compile in mainstream linux OSes in the past but rather in smaller hobbyist type Linuxes like Alinux/PeanutLinux or PCLinuxOS). Real life happened though, so I had to give up this hobby.

The advantage of running WINE over Virtual Machine solutions is no overhead costs and the application runs at particularly native speeds. The disadvantage of running WINE is that not all programs run (Windows has a lot of APIs under the hood, and WINE doesn’t implement all of them).

In this particular article, I am running CrossOver 14.1.3 for Mac, on an early 2011 MacBook Pro (8,1) with 4GB of RAM and Intel HD 3000 Graphics (384MB Shared Memory Display).

Also for this particular experiment, I am installing a CodeWeavers supported application (Microsoft Office 2007), and two unsupported, but community supported applications (Mass Effect, and Tomb Raider 2013)

Before We Start
Before we start, let us see the levels of compatibility in these programs according to WINE compatibility levels:

Bronze – programs can install and run, with fundamental functionalities intact. However, the applications running have enough bugs that CodeWeavers advises running them with caution (save early and often).

Silver – programs can install and run well enough to be usable. There are however bugs that are found to let the program run flawlessly.

Gold – programs can install and run as you would expect if you are running Windows.

A further level of support for CodeWeavers is officially supported. That means if your application is in the list of officially supported applications, CodeWeavers is dedicated to bring up the level of compatibility higher (for example, supported bronze applications is expected to be brought up to silver level applications of CodeWeaver in future versions of CrossOver).

Microsoft Office (Officially Supported, Bronze)
Microsoft Office is an Office Suite of Word Processor, Spreadsheet, Presentation Software, among others. It is basically the proprietary equivalent of LibreOffice/OpenOffice. As such, CrossOver supports Microsoft Office officially.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Saturday, June 6, 2015

Limited number of FREE CodeWeavers CrossOver Mac and Linux licenses available

I have ten CodeWeavers CrossOver licenses available, five for CrossOver Mac and five for CrossOver Linux to give away to web sites or individuals who are interested in writing a review of CrossOver Mac or Linux. The license are valued at $59.95 each and are good for a one year subscription.

What's needed :

  1. A website to host your review
  2. A Linux or Mac computer
  3. Windows Games or Applications, you can look at the compatibility center for known software that works.
What will you receive for your review :

  1. A full copy of CrossOver Mac or Linux
  2. Back links from this and other sites.. Think SEO
  3. Your review posted on winehq.org Facebook and other social sites e,g Google+ , Twitter etc etc with back links to your review.
How can you contact me about doing a review :

You can leave a comment here, please include a link to your website, don't worry all comments here are moderated and won't be made public or go to Facebook and send me a message. Not the ( Contact Us ) but a Message.

I would like to have a Spanish, Russian, Hindi, German, French and English or other major language Chinese or Italian etc etc :) review to broaden the overall reader base. This will not only make it easier for you to write the review in your native language but for your local readers to better understand the review.

Keep in mind license and reviews will be accepted on a first come first serve basis, I'm not trying to get the greatest reviews but more importantly truly honest and unbiased reviews.


Wednesday, June 3, 2015

CodeWeavers Experiments with Oculus Support for Mac and Linux

CodeWeavers CrossOver now has support for the Oculus Rift!
Uploaded By Jana Schmid on 2015-05-29 14:44:23
Well, our internal testing builds do, anyway. Here at CodeWeavers, we're excited about what virtual reality can bring to gaming and other computing applications. The Oculus Rift is currently the largest VR (Virtual Reality) headset available for purchase, so we've decided to integrate support for it into CrossOver.

Once we've released support in our public builds, playing Windows Oculus games with CrossOver on your Rift will be just as easy as with any native Mac OSX or Linux Oculus application. Integration between your Windows Oculus application and your hardware should be seamless. We've been "testing" ;) with a DK2 here in the office, and it's been an impressive experience.

Caveats? There's a couple. This is an experimental feature in CrossOver, and some games access the Rift hardware in a way that Wine doesn't yet support. We hope to have this repaired soon, but some particular applications may fail to detect the Rift hardware.

More worryingly, Oculus has decided to drop support for Linux and OSX. While our Oculus integration works for now, it does depend on your having a Linux or Mac OSX SDK, which is no longer supported by Oculus. Depending on changes to future Windows Oculus SDK versions, we could fail to support games built against those new SDKs.

But don't lose hope! It would be difficult, but we could build support for the Windows Oculus SDK in CrossOver. That's right: CrossOver could become the only way to use the Oculus Rift on Mac OSX and Linux. But this is all hypothetical. It depends on what Oculus decides to do for their Linux and Mac users.

If you've got a Rift and are interested in trying out our support, contact our Caron at caron@codeweavers.com and ask for a nightly build. If you want more information about our solution for Oculus, contact our sales team at sales@codeweavers.com. We'd love to have your support and feedback.

We're also interested in building support for other VR headsets. As soon as some other headsets come on the market, like Valve and HTC's Vive headset or Microsoft's HoloLens, we'll be thinking about adding support so you can have the freedom to use your Windows VR games and applications on Linux and OSX.

About Andrew Eikum
Andrew has been a Wine developer at CodeWeavers since 2009. He works on all parts of Wine, but specifically supports Wine's audio. He's also a developer on many of CodeWeavers's software ports.
 

About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company's goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Mac OS and Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Friday, May 22, 2015

CodeWeavers CrossOver 14.1.3 has been released

I am delighted to announce that CodeWeavers has just released CrossOver 14.1.3 for both Mac OS X and Linux.  CrossOver 14.1.3 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 14.1.3 the next time they launch CrossOver.  Linux users can download the latest version from http://www.codeweavers.com/.

Change Log For CrossOver Mac and Linux :

14.1.3 CrossOver - May 18, 2015
  • Mac OS X:
    • Fixed graphics problems with character models in the game Banished on certain Mac hardware.
  • Linux:
    • Updated the version of the gnutls library we use for compatibility with newer Debian and Ubuntu distributions. This will fix connection issues in Diablo III as well as other possible problems.
  •  
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Saturday, May 16, 2015

Oculus Rift to drop support for Mac and Linux but their is still CodeWeavers to fill the gap

Oculus announced today that they will be dropping support for their Virtual Reality Oculus Rift platform on Mac and Linux due to the need to focus solely on the Windows platform for the foreseeable future. Here is the post from the Oculus site giving hardware specifications and the demise of Mac and Linux support.

Powering the Rift

About Atman Binstock:

Atman is Chief Architect at Oculus and technical director of the Rift. Before joining, he was one of the lead engineers and driving forces behind Valve’s VR project, creating the ‘VR Room’ demo that garnered so much excitement at Steam Dev Days. Prior to Valve, Atman led several projects at top companies in the industry including RAD, DICE, and Intel.

 Given the challenges around VR graphics performance, the Rift will have a recommended specification to ensure that developers can optimize for a known hardware configuration, which ensures a better player experience of comfortable sustained presence. The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM. This configuration will be held for the lifetime of the Rift and should drop in price over time.


The Rift is specifically designed to deliver comfortable, sustained presence – a “conversion on contact” experience that can instantly transform the way people think about virtual reality. As a VR device, the Rift will be capable of delivering comfortable presence for nearly everyone. However, this requires the entire system working well.

Today, that system’s specification is largely driven by the requirements of VR graphics. To start with, VR lets you see graphics like never before. Good stereo VR with positional tracking directly drives your perceptual system in a way that a flat monitor can’t. As a consequence, rendering techniques and quality matter more than ever before, as things that are imperceivable on a traditional monitor suddenly make all the difference when experienced in VR. Therefore, VR increases the value of GPU performance.

At the same time, there are three key VR graphics challenges to note: raw rendering costs, real-time performance, and latency.

On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

Traditionally, PC 3D graphics has had soft real-time requirements, where maintaining 30-60 FPS has been adequate. VR turns graphics into more of a hard real-time problem, as each missed frame is visible. Continuously missing framerate is a jarring, uncomfortable experience. As a result, GPU headroom becomes critical in absorbing unexpected system or content performance potholes.

Finally, we know that minimizing motion-to-photon latency is key to a great VR experience. However, the last few decades of GPU advancements have been built around systems with deep pipelining to achieve maximum throughput at the cost of increased latency; not exactly what we want for VR. Today, minimizing latency comes at the cost of some GPU performance.

Taking all of this into account, our recommended hardware specification is designed to help developers tackle these challenges and ship great content to all Rift users. This is the hardware that we recommend for the full Rift experience:
  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
The goal is for all Rift games and applications to deliver a great experience on this configuration by default. We believe this “it just works” experience will be fundamental to VR’s success, given that an underperforming system will fail to deliver comfortable presence.

The recommended spec will stay constant over the lifetime of the Rift. As the equivalent-performance hardware becomes less expensive, more users will have systems capable of the full Rift experience. Developers, in turn, can rely on Rift users having these modern machines, allowing them to optimize their game for a known target, simplifying development.

Apart from the recommended spec, the Rift will require:
  • Windows 7 SP1 or newer
  • 2x USB 3.0 ports
  • HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
The last bullet point is tricky: many discrete GPU laptops have their external video output connected to the integrated GPU and drive the external output via hardware and software mechanisms that can’t support the Rift. Since this isn’t something that can be determined by reading the specs of a laptop, we are working on how to identify the right systems. Note that almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance.

Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

In the future, successful consumer VR will likely drive changes in GPUs, OSs, drivers, 3D engines, and apps, ultimately enabling much more efficient low-latency VR performance. It’s an exciting time for VR graphics, and I’m looking forward to seeing this evolution.

Last week I posted about CodeWeavers en-pending support for Oculus Rift on Mac and Linux see the original post here. So with this lasted announcement from Oculus it looks as tho CodeWeavers is going to be the only game in town to support Rift VR on Mac and Linux for the foreseeable future.
 
 Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Sunday, May 10, 2015

CodeWeavers CrossOver Mac and Linux 14 torrent download

This is a page to post CodeWeavers CrossOver Linux and Mac torrents, if you have a torrent download link for CrossOver Mac or Linux you can send it in a comment.

CodeWeavers CrossOver torrent section...

While there are no torrent downloads at this time for CodeWeavers CrossOver if you need CrossOver Mac or Linux to play your favorite Windows games or run a productivity application you can use promo code ( TOM23 ) in CodeWeavers online store and get a instant 15% discount off the retail price.

CodeWeavers CrossOver Mac and Linux 13.2.0 torrent download

This is a page to post CodeWeavers CrossOver Linux and Mac torrents, if you have a torrent download link for CrossOver Mac or Linux you can send it in a comment.

CodeWeavers CrossOver torrent section...

While there are no torrent downloads at this time for CodeWeavers CrossOver if you need CrossOver Mac or Linux to play your favorite Windows games or run a productivity application you can use promo code ( TOM23 ) in CodeWeavers online store and get a instant 20% discount off the retail price.

CodeWeavers CrossOver Mac and Linux torrent download

This is a page to post CodeWeavers CrossOver Linux and Mac torrents, if you have a torrent download link for CrossOver Mac or Linux you can send it in a comment.

CodeWeavers CrossOver torrent section...

While there are no torrent downloads at this time for CodeWeavers CrossOver if you need CrossOver Mac or Linux to play your favorite Windows games or run a productivity application you can use promo code ( TOM23 ) in CodeWeavers online store and get a instant 20% discount off the retail price.

 

CodeWeavers CrossOver Mac and Linux crack

This is a page to post CodeWeavers CrossOver Linux and Mac cracks to if you have a crack for CrossOver Mac or Linux you can send it in a comment.

CodeWeavers CrossOver Crack section...

While there are no cracks at this time for CodeWeavers CrossOver if you need CrossOver Mac or Linux to play your favorite Windows games or run a productivity application you can use promo code ( TOM23 ) in CodeWeavers online store and get a instant 20% off the retail price.

Thursday, May 7, 2015

CodeWeavers to support Oculus Rift virtual reality headset in CrossOver Linux and Mac

I just seen a Tweet from CodeWeavers that they are working hard on Supporting the upcoming Oculus Rift VR headset in their flagship CrossOver offerings on Linux and Mac. Here is a post from SoftPedia about the Oculus Rift pending release.

After a long wait and plenty of speculation, Oculus has just revealed the highly anticipated consumer version of its Rift virtual reality headset, alongside a firm release period of the first quarter of 2016.
 
Oculus amazed millions of gamers with the first version of its Rift headset, which brought virtual reality in a pretty great package, and quickly racked up millions in terms of crowdfunding via Kickstarter.
After having unleashed not one but two different developer early versions of the headset, the startup was acquired by social media giant Facebook and started hiring even more experienced staff to help bring the long-awaited consumer version of the Rift to life.

The final Oculus Rift VR headset is coming in early 2016


Now, after we heard a few recent rumors, Oculus confirms on its website that the final version of the Rift has been nailed down in terms of design and will arrive in the first quarter of 2016.
The announcement also confirms that pre-orders for the highly anticipated devices are going to open up later this year so that fans can make sure they get it as soon as possible.

According to Oculus founder Palmer Luckey, the Rift encompasses not only a device but a full virtual reality ecosystem that allows for an optimum experience even for newcomers or less technically skilled users.

What's more, this final version of the device builds on the Crescent Bay prototype by improving the head tracking to allow for seated and standing users, but also comes with a better design and a more natural fit, as you can see in the new render images below.

"The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit," he says.

More details about the hardware, software, and games that will be made for VR using the Rift are set to appear in the near future. The full tech specifications are already scheduled to surface next week.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Monday, May 4, 2015

The Zen of Rolling Rocks Uphill

From Jon Parshall Blog :

I'm coming up on my 13-year anniversary with CodeWeavers in the next couple months. And the question of the hour is: why did I decide to come to CodeWeavers, rather than staying in my previous role as an IT consultant? And was that a good call, particularly given that my livelihood is connected to an insanely difficult open-source technology like Wine?






The parking lot at CodeWeavers. Note the shocking lack of BMWs and Porsches...
Our fabulous parking lot. Note the shocking lack of BMWs and Porsches...
Flash back to the summer of 2002. I was working as an independent business analyst, doing a gig at a large local real-estate firm. I was making very good money. I was also absolutely bored to tears. So when Jeremy White came calling, saying he needed a right-hand man to help him run CodeWeavers, and that he couldn't really pay me hardly anything to start, and would I like an "opportunity" like that, I honestly didn't hesitate much before saying "Why, yes! I would love an opportunity to work for an obscure, struggling software company while earning a lot less money, and a lot more aggravation!"

Fast-forward to 2015, and here I am. Still. And CodeWeavers is still doing pretty much the same thing: selling CrossOver. We're making more money, but not tons more. And from a technical perspective, we're still rolling a gargantuan rock uphill. Yeah, Wine has come a long way in thirteen years. It runs a lot more stuff now. But it's still a colossal pain in the butt to improve it. And not only that, but as more people have adopted tablets and smartphones, the importance of the Windows software marketplace has slowly diminished (sort of like my hairline), meaning that the hard work we do is arguably less important now than it was when I came aboard. Isn't that just awesome?

Link

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CodeWeavers CrossOvr 14.1.1 has been released

Josh DuBois Sent this message to CodeWeavers Forums

I am delighted to announce that CodeWeavers has just released CrossOver 14.1.0 for both Mac OS X and Linux.  CrossOver 14.1.0 has important bug fixes for both Mac and Linux users.

CrossOver 14.1.0 fixes a bug which prevented the .NET 3.5 run-time from installing.  We have fixed a crash in Outlook and improved connectivity with certain Exchange servers.  On OS X, we have fixed a problem with maximized windows which impacted Quicken.  For users of Ubuntu Linux, we have updated our packaging so that CrossOver installs cleanly on Ubuntu 14.04.2.  We have improved the start-up time of the CrossOver Software Installer on all Linux platforms.

Mac customers with active support entitlements will be upgraded to CrossOver 14.1.0 the next time they launch CrossOver.  Linux users can download the latest version from http://www.codeweavers.com/.

 Change Log :

14.1.1 CrossOver - April 21, 2015
  • Mac OS X:
    • We have improved joystick support for several games, including Final Fantasy VII and Vanguard Princess (winmm support was improved, so any game which uses this should benefit).
  • Other changes:
    • Allow a new behavior by setting an environment variable, CX_DIRECT_DESKTOP. Bottles created when this environment variable is set will use the native Desktop directly instead of putting a link to it on the Windows Desktop
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Saturday, April 18, 2015

Hope on the Horizon for Android Games as CodeWeavers Reveals a Technology Preview for CrossOver Android

CodeWeavers is planning on releasing a technology preview for CrossOver Android sometime this summer. This will give YOU the opportunity to try it out and make suggestions as to how we can improve the CrossOver Android experience and what Windows games and software we should focus our efforts in supporting. Much like CrossOver Mac and CrossOver Linux, our users will have a voice in the direction of the product. And even more so than CrossOver for Mac and CrossOver for Linux, we believe that this type of technology is incredibly compelling considering that you can't run Microsoft Windows on an Android tablet – at all.

With more focus on making Windows games portable on Android devices, it's possible that a whole new game experience is coming in the not so distant future. Games with depth and real AI and multiplayer functionality that create real excitement for gamers. I'm excited to see the next evolution of gaming. But hey if that doesn't work, we will always be able to fling disgruntled birds.

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Sunday, March 29, 2015

Codeweavers releases CrossOver 14.1.0 for Linux and Mac

CodeWeavers recently released CrossOver 14.1.0 for Linux and mac with a host of bug fixes and application support. Below is the full change log for Crossover 14.1.0 that deatails all the major changes in this release.

Keep in mind you can use deal code ( TOM23 ) in CodeWeavers online store and get a instant 15% discount off the normal retail price.

14.1.0 CrossOver - March 17, 2015
  • Application Support:
    • It is again possible to install .Net 3.5.
    • Fixed a hang when using ATOK, a third-party Japanese input method.
    • The Equation Editor menu bar in Word 2003 and Word 97 now works.
    • The Equation Editor in Word 2003 will no longer freeze after multiple launches.
    • Typing a URL into an outgoing email in Outlook 2003 now automatically generates a clickable hyperlink.
    • Changing fonts in Outlook 2003 is now possible.
    • Improved behavior of CrossOver's built-in web browser in certain web-sites.
    • Fixed a crash when displaying certain characters with Uniscribe in Outlook 2010.
  • Mac OS X:
    • Fixed a bug which caused application launchers to disappear when a bottle was renamed.
    • Fixed a problem which made it difficult to change the window size for a maximized window (Quicken was among the impacted applications).
  • Linux:
    • Updated package dependencies to allow installation on Ubuntu 14.0.4.2.
    • Optimized the CrossOver Software Installer for faster startup times in many cases.
    • Fixed a bug which sometimes caused CrossOver to fail to open links in native web browsers.
    • Added a new option, --destdir, to various internal CrossOver command line tools. This may make package generation for Gentoo Linux easier.
     
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Saturday, February 7, 2015

CODEWEAVERS LAUNCHES CROSSOVER 14

Update includes support for new “Yosemite” Mac Operating System
Runs Quicken 2015, many newer games; Includes latest, greatest Wine 1.7.25

 
SAINT PAUL, Minn (October 16, 2014) — CodeWeavers, Inc., developer of CrossOver—the easiest, fastest way to run Windows software on Mac and Linux, announced today the release of CrossOver 14. With CrossOver 14, you can run thousands of Windows software titles, without the need to buy a Windows OS license.

CrossOver 14 features support for Apple’s latest operating system release of Mac OS 10.10, more commonly known as “Yosemite,” which was released on 16 October, 2014. CrossOver 14 works “out-of-the-box” with Yosemite, and will give Mac users all the benefits from this much anticipated OS release.
CrossOver 14 contains support for many newer Windows applications, a prominent example being Quicken 2015. CrossOver also supports many games, including new support for the very popular Hearthstone (on Linux), as well as other titles such as Cube World, Path of Exile, Warcraft III, Euro Truck Simulator 2, Terraria, South Park: The Stick of Truth, and Xenonauts. CrossOver also runs thousands of other Windows titles of all types.

CrossOver 14 also includes the very latest release of Wine: Wine 1.7.25. Wine is an open-source software allowing Windows programs to be run on Unix-based operating systems without the need for Windows itself. Wine also delivers superior performance and simplicity compared with virtual machine. The latest release, Wine 1.7.25, embodies another year’s worth of Wine development, including nearly 5,000 new patches and application improvements to hundreds of different Windows applications.
CrossOver 14 is available immediately at www.CodeWeavers.com.
Wondering if your favorite Windows software title will run under CrossOver? Visit c4.CodeWeavers.com to find out.

About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine –the core technology found in all of its CrossOver products. The company’s goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held. For more information about CodeWeavers, log on to www.codeweavers.com.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.